Game Design and Production - INFR 2330
So last week, I talked about how we created a board game called "Portals, Sharks and Gates". It was a pretty epic game actually. Branan ended up modelling the entire board in 3D for some unknown reason. So what should have taken like half an hour to make in Photoshop ended up costing him an entire night. I mean, the end result was pretty cool though.
We wanted to make our game look legit, so we decided to print off our board on vinyl and our cards on card stock. It ended up costing us 40 bucks. It was expensive but we thought it was worth it so last Monday I ended up spending my morning cutting out the cards.
Looks pretty sick though.
Little did we know that we had to make board games every week. Knowing that, this week we decided not to spend that much money on it, since we'd be poor by the end of the semester if we did.
Since we already had a pretty epic board, we decided to re-use our board for our collection game. Our prof said we were allowed to do so, so I was totally for it. The board costed us $20 alone and I'm going to get as much out of it as I can.
So for our collection game, we're calling our game "Pirates, Sharks and Gold" so that the PSG on the board continues to make sense. The game premise is pretty simple, you're a pirate with a boat, little money and no crew. Your goal is to collect money to hire crew members for your trip before rival pirates get their ship going and steal your loot. So essentially you're collecting money to collect people.
I like to think you're playing this guy.
In addition to making a collection game, we also had to make a game with a World War II theme that didn't have the concept of capture, elimination or death. It was kind of hard to think of a good concept for it, and we spent almost two hours just thinking about some way we could actually make this work. In the end though, I came up with an idea of espionage and information hiding since it was a pretty big part in the war yet didn't necessarily need to deal with capture, elimination or death.
Unfortunately our cards that we printed out for "Portals, Sharks and Gates" couldn't be used for this game since they just didn't work. However I have a bunch of spare Magic cards lying around that I figured we could use as placeholder cards for now. There's only four types of cards, so I just picked out ten cards each from four lands.
I knew I'd find a use for these cards someday.
So this game is essentially a card based game for 2 - 4 players. The theme of the game is that you are a military commander during the second world war, and it's up to you to gather as much information about your enemies while protecting your own. In this game, information is represented by the cards each player holds. Essentially there are four types of cards, reveal, weapons research, battle plans and economy cards. Each card has a unique effect attached onto them which you can use to target other player in an attempt to either reveal their cards or to take their cards.
It's up to the player to determine how they want to "hide" their information. It can be done through mind games or just clever shuffling so that people can't determine what cards you hold exactly. Once a player loses all of their cards, they're out of the game. A winner is decided when all the cards belong to one person.
Having to make two games a week for Game Design is pretty tiring actually. It's fun to actually play the game and see what's fun and what's not though. Like for example last week when we were playing PSG, we noticed that the sharks were too over powered since we had it so they sent you back to the beginning. With that we decided that the sharks would just rob you and send you back 20 spots instead, which seemed to be better, but still somewhat overpowered.
At the very end though, like literally very end, there were two shark nodes one after another. If you landed on the first one, you got sent back 20 nodes. To another shark. And since our rules stated that when you get sent back you trigger the ability of your new node as well, we had to get sent back another 20 nodes. To another shark. So we get sent back again. To another freaking shark. That shark would send you back to the second spot on the board. So you went from the second last spot to the second spot.
The Internet never fails to deliver when called upon.
It keeps things interesting, that's for sure.