Game Design and Production - INFR 2330
The original Portal, Sharks and Gates (PSG) game is a race to the end board game where players collected money to buy buffs and debuffs while navigating a trap based map in an attempt to reach the end before their opponents. The game was mostly luck based as the player’s success often depending on their dice rolls and which nodes they landed on, however there was still a strategic element in it where players could play their buffs and/or debuffs at certain times to gain an edge or to hinder their opponent.
Reusing this image cause I can.
I plan on remixing this game to make it entirely luck based. The basic premise of the game would stay the same, the players would all start from the same node and roll a dice to determine how many spots they move and try to get to the end first. However, many of the mechanics built into PSG would be modified or removed and replaced with more random effects that I feel would make the game more luck based yet still be fun.
The first thing I would do is to remove the Key, Support the Economy, Sword and Steal cards from the game and make all of the cards instant effects instead of allowing the player to control them. In addition there would be no more money system so the game would have no controllable resource system.
This card was silly anyways.
Whenever a player lands on a coin node, they move additional spaces equivalent to the number of coins on that node. So if a player lands on a node with one coin, they move one space, two coins are two spaces, and the treasure chest is 5 spaces.
If a player lands on a $ sign or a “gate”, then the player has reached a wildcard zone and must draw a card from the card deck. The card deck would be comprised of all of the cards aside from the three cards mentioned above and their abilities automatically activate. These effects include sending the player one slot forward, skipping an opponent’s turn, moving an opponent one slot backwards and having the player skip their next turn.
The shark and portal nodes would continue to work the same way as in PSG so that if a player lands on a portal zone, then they roll a dice and move to the designated portal zone. If a player lands on a shark, they move 20 spaces back.
What a cool shark.
All of these changes make the game less controllable as the only thing the player really does would be to roll a dice and play with the effects that occur. This makes the game more random and volatile as the player has no control as to how the game plays out. However this game should still be relatively fun as the player and his/her opponent would be subject to so much randomness that it should allow them both to laugh at each other’s misfortune or fortune.
Gonna use this board as much as I can!