However, I have a confession to make. I'm kind of scared of Unity. Yes, Unity. I have no idea why actually. But I looked into it in May, and then spent an afternoon going "I have no idea what's going on" and then closed it and never wanted to look at it again.
Oh God. (Wikipedia)
So yea, I've been trying to avoid Unity for as long as I can. I can't do so any longer though. I have things I need to do in Unity, one of which is the marriage game that's due this week for Game Design. The game needs to be made in Unity or Source, and considering how no one in the group knows Source, Unity was our choice.
It was a spur of the moment decision. Like as I'm writing about it now, I still don't really remember what I was thinking at that moment. But the moment we decided on Unity, I volunteered to do art. Yes. I volunteered to be an artist.
WHY IS THERE. A PHOTOSHOP. IN MY PHOTOSHOP.
So yea, I became an artist for Game Design. Arting in the name of Game Design you could say.
I don't normally do art, but when I do, it's normally pretty terrible. But hey, I volunteered, so I had to do it. I had to make a bunch of art assets for the game, and then port them into Unity so that they can be used for the finished product, so I pulled out my trusty tablet, opened up Photoshop, and started working.
Yes, I own a tablet.
It was different than programming obviously. I wouldn't say it was a bad experience, but at the end of the day, I'm a more comfortable person when I'm programming. Anyways, here's some samples of the art I did for the game.
You'll see more when we present our game.
I wonder what our game is about. Hint, it's definitely not Batman.
Yay for drawing characters.
And that's it for now. Any more and it might spoil our game.
This is a rare occasion, not often do you get to see my arting skills. Also, a theme of the game has to be surprise This is a meta-surprise, cause I'm doing art instead of programming. Surprising.