Some of the biggest topics that we've covered in the class so far have been: user centered design, prototyping and evaluation. All of these concepts go hand in hand because at the end of the day, designers need to design something that users want. How we know what they want is through iterating and researching the effectiveness of our designs.
A data system I designed and proposed back in January showing a flowchart of data movement.
All of those concepts are something that I was familiar with before coming into the course, but the course goes more into depth into them. This has given me a better understanding of how things need to be done. Especially in terms of evaluation and design processes.
One thing that I've been doing more of lately is more low-fi prototypes and designs. Previously I subscribed to the idea of just working on it until it's done. But nowadays I find myself opting to go for a more structured approach with diagrams and everything. For example, I recently made an interactive design for one of the projects in my social network class.
You know you've been web devving too much when you start to open everything in Notepad++ first. You can check out the thing here.
We are supposed to be designing a website. At first I was planning on just drawing out a series of pictures in my notebook, but then I thought back to one of our lectures and how we saw a video of some Koreans testing their paper prototype by moving around sheets of paper. I thought: "Hey, I could do that. But with Flash since that's less effort." so I did.
I think it turned out pretty decent. Obviously it's not the best thing ever since I did it really quickly, but you get a sense of how the layout is and how it's supposed to navigate. Going forward I'm going to be brainstorming and researching a bit more and refine it so I get a better prototype.
Next iteration is going to have colours. #StayHyped.
Overall, I feel like in terms of information, this course has given me a more in depth look at things I already knew. It fleshed out ideas that I had in my head already and stressed the importance of being concise and immaculate with designs and evaluations.
It's also given me a new perspective on certain things. One thing that I really enjoyed for the course was the activity with the Legos two weeks ago. That was a cool activity where we got into groups and had one guy control the others in making a Lego structure. That was pretty fun and it gave me new ideas into how clear and concise you have to be when explaining things to your users.
GDSoc can't afford Legos unfortunately.
Well, here's to my final half semester of UOIT Game Dev.